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MIN CIVILIZATION – Neon Empire

AI Enemies • Battles • Tech Tree • Weather

Turn: 1 | Stability: 50 | Threat: 20
Weather: Clear – Effect: Normal production

Population 👥: 100
Food 🌾: 200
Wood 🪵: 150
Stone 🪨: 100
Science 🔬: 0
Military ⚔️: 0

Tech Level: 0
Level 1: +10% production • Level 2: unlock Advanced Academy • Level 3: +20% military in battles

Territory Map (Blue = You, Red = AI)



Game started. Build facilities, manage weather, research tech, and outthink the AI.

Build Facility

Turn
Attack
System Detailed Instructions & Info
Resources Population 👥 – grows through stability and food. Food 🌾 – required every turn; shortages reduce population & stability. Wood 🪵 – used for military and construction. Stone 🪨 – used for fortifications and advanced buildings. Science 🔬 – unlocks tech levels and upgrades. Military ⚔️ – determines battle outcomes and defense strength.
Tile Ownership Blue border = Your territory. Red border = AI territory. Grey border = Neutral tile. You can only build on your own tiles. You can attack AI tiles when Attack Mode is ON.
Terrain Types Grassland 🌾 – high food. Forest 🌲 – high wood. Mountain ⛰️ – high stone, strong defense. River 💧 – food + science. Plains 🌾 – balanced food. Hills ⛰️ – stone + defense bonus.
Facilities Farm 🌾 – major food boost. Lumber Camp 🪵 – major wood boost. Quarry 🪨 – major stone boost. Academy 🔬 – science + stability. Barracks ⚔️ – military boost, slight stability loss. Fortress 🛡️ – defense, stability, threat reduction.
Weather System Clear – normal production. Rain – +20% food, -10% military. Drought – -30% food. Storm – -20% production, +10 threat. Weather changes every turn and affects all production.
Tech Tree Level 0 – basic production. Level 1 – +10% production. Level 2 – unlocks advanced science buildings. Level 3 – +20% military strength in battles. Research costs 30 science.
Battle System Attack Mode lets you click an AI tile to fight. Battle outcome depends on: • Your military • AI military • Terrain defense bonus • Weather military modifier • Tech level (Level 3 = +20% strength) Winning captures the tile; losing reduces stability & military.
AI Civilization AI grows resources every turn. AI may attack your tiles based on difficulty. AI uses terrain bonuses when defending. AI becomes more aggressive as threat rises.
Loss Conditions Collapse – Stability ≤ 0 Conquered – Threat ≥ 100 Military Defeat – AI captures too many tiles These force strategic balance between economy, defense, and tech.
Victory Conditions Golden Age Victory when: • AI military ≤ 0 • Tech Level ≥ 2 • Stability ≥ 70 • You control most tiles This requires long-term planning and smart resource management.
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