Game started. Build facilities, manage weather, research tech, and outthink the AI.
| System | Detailed Instructions & Info |
|---|---|
| Resources | Population 👥 – grows through stability and food. Food 🌾 – required every turn; shortages reduce population & stability. Wood 🪵 – used for military and construction. Stone 🪨 – used for fortifications and advanced buildings. Science 🔬 – unlocks tech levels and upgrades. Military ⚔️ – determines battle outcomes and defense strength. |
| Tile Ownership | Blue border = Your territory. Red border = AI territory. Grey border = Neutral tile. You can only build on your own tiles. You can attack AI tiles when Attack Mode is ON. |
| Terrain Types | Grassland 🌾 – high food. Forest 🌲 – high wood. Mountain ⛰️ – high stone, strong defense. River 💧 – food + science. Plains 🌾 – balanced food. Hills ⛰️ – stone + defense bonus. |
| Facilities | Farm 🌾 – major food boost. Lumber Camp 🪵 – major wood boost. Quarry 🪨 – major stone boost. Academy 🔬 – science + stability. Barracks ⚔️ – military boost, slight stability loss. Fortress 🛡️ – defense, stability, threat reduction. |
| Weather System | Clear – normal production. Rain – +20% food, -10% military. Drought – -30% food. Storm – -20% production, +10 threat. Weather changes every turn and affects all production. |
| Tech Tree | Level 0 – basic production. Level 1 – +10% production. Level 2 – unlocks advanced science buildings. Level 3 – +20% military strength in battles. Research costs 30 science. |
| Battle System | Attack Mode lets you click an AI tile to fight. Battle outcome depends on: • Your military • AI military • Terrain defense bonus • Weather military modifier • Tech level (Level 3 = +20% strength) Winning captures the tile; losing reduces stability & military. |
| AI Civilization | AI grows resources every turn. AI may attack your tiles based on difficulty. AI uses terrain bonuses when defending. AI becomes more aggressive as threat rises. |
| Loss Conditions | Collapse – Stability ≤ 0 Conquered – Threat ≥ 100 Military Defeat – AI captures too many tiles These force strategic balance between economy, defense, and tech. |
| Victory Conditions | Golden Age Victory when: • AI military ≤ 0 • Tech Level ≥ 2 • Stability ≥ 70 • You control most tiles This requires long-term planning and smart resource management. |